Award winning projects



Projects I have been part of

Ongoing development

Coopbots

 

 

 

 

 

 

 

The prototype of "Coopbots" was a project in the 4th semester for which we had 4 weeks. A team of 1 producer, 4 artists and 2 programmers.

We had further support from external artists and programmers.

On this project, I took on the role of Assistant Tech Lead. I assisted the Tech Lead and was largely involved in the programming of the game.

Infos:

Coopbots, a video game in development, will be released as an Early Access title on Steam. This means it is available for public playtesting and feedback. The game has received notable recognition, including the Silvern Nail Award from the Art Directors Club Deutschland (ADC Award), highlighting its creative, artistic, and technical excellence.

 

Description:
2 cute robots on a treasure hunt in a mysterious sci-fi pyramid. Coopbots is a fun 2-player online co-op puzzle game. Players solve puzzles together and overcome platform elements to solve the mysteries of the pyramid and find a treasure or two.

 

Programming Language: C#

 

Cerecat Website

 

Steam Store Page

 

MTD (Prototype)

Description:

MTD (Multiplayer Tower Defense) is a dynamic and immersive game I am developing in Unreal Engine 5.4. This project serves as a platform to expand my expertise in both C++ programming and Unreal's advanced multiplayer netcode, allowing me to create a robust and engaging multiplayer experience.

 

MTD's concept blends elements of tower defense strategy with a first-person combat experience designed to give players flexibility in how they interact with the game. In solo mode, players can fully explore the first-person gameplay, engaging with various defense modules, browsing in-game shops, and battling a variety of hostile creatures with a diverse selection of weapons. For players seeking a more social experience, MTD offers the ability to seamlessly host online sessions, allowing friends to join in, strategize, and face challenges together.

 

A key feature of the prototype game will be a single-player save and load system, allowing players to pause their progress and resume their journey later without losing any achievements or progression. This feature enhances the replayability of the game and appeals to both casual and dedicated players.

 

The challenge of the game increases progressively through a round-based enemy spawn system. Each new round introduces hostile creatures with increasingly complex stats and behaviors, keeping players engaged and forcing them to adapt their strategies as the game intensifies. As a result, MTD delivers an experience that combines the thrill of first-person combat with strategic tower defense mechanics, offering a unique twist on the traditional tower defense genre.

 

Programming Language: C++ (Unreal Engine 5.4)

Finished Prototypes

Sinphony of Hamelin

 

"Sinphony of Hamelin" was a project in the 7th semester for which we had 5 weeks. A team of 1 producer, 4 artists and 4 programmers. We had further support from an external sound designer. As additional support we also used some asset packs from the Unreal Market.

Here I took the role of the deputy tech lead. I helped out the tech lead and was largely involved in the programming of the game.

Description:


Sinphony of Hamelin is a Soulslike/Rogue-Lite whose setting is based on the Pied Piper saga from northern Germany. As a kidnapped child, the player returns home, but has to fight his way through the post-apocalyptic surreal Hamelin in resource-based battles, deal with his character's feelings of guilt and improve his skills as a result.

 

Programming Language: C++/Blueprints

 

InSekten

 

 

 

 

"InSekten" was a project in the 6th semester for which we had 4 weeks. A team of 1 producer, 3 artists, 1 tech-artist and 2 programmers. We had further support from an external sound designer.

Here I took the role of the tech lead and managed and led the team of programmers

Infos:

InSekten, was presented at the GG Bavaria in Munich in February 2024, with a couple of other games that are stated as a prototype. The outstanding performance of the game has received notable recognition by a reporter named "Antonia Dreßler", who wrote an article on the PCGames platform. Antonia Dreßler mentioned the game as the "highlight" under the title "Future of Gaming".

 

Website of the article:

The article

 

Download of the article:
The article

 

In addition, the game was awarded first place in the prototype genre at the Games Festival 2024 (Computerspielakademie), highlighting its creative, artistic and technical excellence.

 

Description:

A sect of worshippers pray to the majestic wormhole. Your task as the cult leader is to help your cult grow and spread the news of salvation across the land. But to do so, you have to make momentous decisions every game day (and possibly sacrifice a few followers to the wormhole).

 

Programming Language: C#

 

Itch.io

 

Travelvoid

 

 

 

 

 

 

 

 

"Travelvoid" was a project in the 2nd semester for which we had 5 weeks. A team of 1 producer, 3 artists and 3 programmers.
Here I took the role of the tech lead and managed and led the team of programmers.

 

Programming Language: C#

 

"Dungeon Tavern" was a 3rd semester project for which we had 5 weeks to complete. A team of 2 producers, 5 artists and 3 programmers. We had additional support from external artists and programmers.
Here I took the role of the deputy tech lead. I helped out the tech lead and was largely involved in the programming of the game.

Programming Language: C#


I have no special talent, but I'm just passionately curious. (Einstein)